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2026-03-25 18:20:24 +08:00

201 lines
7.8 KiB
C#

using System;
using CaeKnowledge.Data;
using ToolPathParser;
namespace CaeCuttingForce.FlatendCutter
{
public class LineForce
{
private const double PI = Math.PI;
private const double AngularIncrement = 0.006; // h1
private const double AxialIncrement = 0.006; // da
public void CalculateCuttingForce(int direction, ToolPosition position, CuttingForceCoefficients coefficients, ToolParameters toolParams)
{
// 刀具参数
int N = toolParams.NumberOfTeeth; // 刀齿数 N
double RAD = toolParams.ToolRadius; // 刀具半径 RAD
double beta = toolParams.HelixAngle; // 刀具螺旋角 beta
double Ap = position.AxialDepth; // 轴向切削深度 Ap
double Ae = position.RadialDepth; // 径向切削深度 Ae
double nrot = position.SpindleSpeed; // 主轴转速 n
double fd = position.FeedRate; // 进给速度 fd
// 计算中间变量
double thetaPit = 2.0 * PI / N; // 齿间角
double kb = Math.Tan(beta * PI / 180.0) / RAD; // 刀具常数
double c = fd / (nrot * N); // 每齿进给量
// 计算切入角和切出角
double thetaSt = Math.Asin(1 - Ae / RAD); // 切入角
double thetaEx = 0.5 * PI; // 切出角
// 计算角向和轴向积分数目
int K = (int)Math.Floor(2.0 * PI / AngularIncrement); // 角向积分步数
int L = (int)Math.Floor(Ap / AxialIncrement); // 轴向积分步数
// 初始化结果数组
double[] Fx = new double[K];
double[] Fy = new double[K];
double[] Fz = new double[K];
double[] Fx_global = new double[K];
double[] Fy_global = new double[K];
double[] Fz_global = new double[K];
int M = L * N * K;
double[] Px = new double[M];
double[] Qx = new double[M];
double[] h = new double[M];
double[] R1 = new double[N * K];
int m = 0;
int n = 0;
// 主计算循环
for (int i = 0; i < K; i++)
{
double R_val = i * AngularIncrement; // 螺旋槽底部切削刃的接触角
for (int k = 0; k < N; k++)
{
R1[n] = R_val + k * thetaPit; // 第k个齿当前角度的位置
double R2 = R1[n];
for (int j = 0; j < L; j++)
{
double alph = (j + 1) * AxialIncrement;
R2 = R1[n] - kb * alph;
// 角度规范化到 [0, 2π]
while (R2 > 2.0 * PI)
R2 -= 2.0 * PI;
while (R2 < 0)
R2 += 2.0 * PI;
//R3[m] = R2;
// 计算Px和Qx
Px[m] = (RAD - Ae) / Math.Tan(R2);
double Ox = RAD * Math.Cos(thetaSt) - c;
Qx[m] = (RAD - c * Math.Cos(R2)) * Math.Cos(R2);
if (R2 >= thetaSt && R2 <= thetaEx)
{
// 切削厚度计算
if (Px[m] >= Ox)
{
h[m] = RAD - (RAD - Ae) / Math.Sin(R2);
}
else if (Qx[m] < Ox)
{
h[m] = c * Math.Cos(R2);
}
// 计算微分切削力
double dft = (coefficients.ktc * h[m] + coefficients.kte) * AxialIncrement;
double dfr = (coefficients.krc * h[m] + coefficients.kre) * AxialIncrement;
double dfu = (coefficients.kuc * h[m] + coefficients.kue) * AxialIncrement;
if (direction == 1)
{
// 坐标变换矩阵
double[,] T = {
{ Math.Sin(R2), -Math.Cos(R2), 0 },
{ Math.Cos(R2), Math.Sin(R2), 0 },
{ 0, 0, 1 }
};
double fxComponent = T[0, 0] * dft + T[0, 1] * dfr + T[0, 2] * dfu;
double fyComponent = T[1, 0] * dft + T[1, 1] * dfr + T[1, 2] * dfu;
double fzComponent = T[2, 0] * dft + T[2, 1] * dfr + T[2, 2] * dfu;
Fx[i] += fxComponent;
Fy[i] += fyComponent;
Fz[i] += fzComponent;
}
else if (direction == 2)
{
// 坐标变换矩阵
double[,] T = {
{ Math.Sin(R2), -Math.Cos(R2), 0 },
{ Math.Cos(R2), Math.Sin(R2), 0 },
{ 0, 0, -1 }
};
double fxComponent = T[0, 0] * dft + T[0, 1] * dfr + T[0, 2] * dfu;
double fyComponent = T[1, 0] * dft + T[1, 1] * dfr + T[1, 2] * dfu;
double fzComponent = T[2, 0] * dft + T[2, 1] * dfr + T[2, 2] * dfu;
Fx[i] += fxComponent;
Fy[i] += fyComponent;
Fz[i] += fzComponent;
}
m++;
}
}
n++;
}
if (direction == 1)
{
// 坐标转换到工件坐标系
Fx_global[i] = Fy[i];
Fy_global[i] = -Fx[i];
Fz_global[i] = Fz[i];
}
else if (direction == 2)
{
// 坐标转换到工件坐标系
Fx_global[i] = Fy[i];
Fy_global[i] = Fx[i];
Fz_global[i] = -Fz[i];
}
}
// 计算并设置结果
SetResults(position, Fx_global, Fy_global, Fz_global, K);
}
private void SetResults(ToolPosition position, double[] Fx_global, double[] Fy_global, double[] Fz_global, int K)
{
// 计算平均值
double sumFx = 0, sumFy = 0, sumFz = 0;
for (int i = 0; i < K; i++)
{
sumFx += Fx_global[i];
sumFy += Fy_global[i];
sumFz += Fz_global[i];
}
double aFx = sumFx / K;
double aFy = sumFy / K;
double aFz = sumFz / K;
// 设置结果到position对象
position.AverageFx = aFx;
position.AverageFy = aFy;
position.AverageFz = aFz;
// 计算最大值
double maxFx = 0, maxFy = 0, maxFz = 0;
for (int i = 0; i < K; i++)
{
if (Math.Abs(Fx_global[i]) > Math.Abs(maxFx)) maxFx = Fx_global[i];
if (Math.Abs(Fy_global[i]) > Math.Abs(maxFy)) maxFy = Fy_global[i];
if (Math.Abs(Fz_global[i]) > Math.Abs(maxFz)) maxFz = Fz_global[i];
}
position.MaxFx = maxFx;
position.MaxFy = maxFy;
position.MaxFz = maxFz;
}
}
}