using Plankton; namespace PlanktonConsoleApp { internal class Program { static void Main(string[] args) { var mesh = new PlanktonMesh(); mesh.Vertices.Add(0.0, 0.0, 1.0); mesh.Vertices.Add(1.0, 0.0, 0.0); mesh.Vertices.Add(1.0, 1.0, 0.0); mesh.Vertices.Add(0.0, 1.0, 0.0); mesh.Faces.AddFace(0, 1, 2); mesh.Faces.AddFace(0, 2, 3); int[] vertexNeighbours = mesh.Vertices.GetVertexNeighbours(0); } } }