using System;
namespace Plankton
{
///
/// Represents a face in Plankton's halfedge mesh data structure.
///
public class PlanktonFace
{
public int FirstHalfedge;
public PlanktonFace()
{
this.FirstHalfedge = -1;
}
internal PlanktonFace(int halfedgeIndex)
{
this.FirstHalfedge = halfedgeIndex;
}
///
/// Gets an unset PlanktonFace. Unset faces have -1 for their first halfedge index.
///
public static PlanktonFace Unset
{
get { return new PlanktonFace() { FirstHalfedge = -1 }; }
}
///
/// Whether or not the face is currently being referenced in the mesh.
///
public bool IsUnused { get { return (this.FirstHalfedge < 0); } }
[Obsolete()]
public bool Dead { get { return this.IsUnused; } }
}
}