133 lines
5.0 KiB
C#
133 lines
5.0 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.ComponentModel;
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using System.Globalization;
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using UnitsNet;
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using UnitsNet.Units;
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namespace CaeGlobals
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{
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public class StringForceDefaultConverter : TypeConverter
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{
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// Variables
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protected static ForceUnit _forceUnit = ForceUnit.Newton;
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//
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protected ArrayList values;
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protected string _default = "Default";
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protected static double _initialValue = 0;
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// Properties
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public static string SetUnit
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{
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set
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{
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if (value == "") _forceUnit = (ForceUnit)MyUnit.NoUnit;
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else _forceUnit = Force.ParseUnit(value);
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}
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}
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public static string SetInitialValue
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{
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set
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{
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if (!double.TryParse(value, out _initialValue)) _initialValue = ConvertToCurrentUnits(value);
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_initialValue = Tools.RoundToSignificantDigits(_initialValue, 3);
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}
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}
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// Constructors
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public StringForceDefaultConverter()
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{
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// Initializes the standard values list with defaults.
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values = new ArrayList(new double[] { double.NaN, _initialValue });
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}
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// Methods
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public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
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{
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return true;
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}
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public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
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{
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// Passes the local integer array.
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StandardValuesCollection svc = new StandardValuesCollection(values);
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return svc;
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}
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public override bool CanConvertFrom(ITypeDescriptorContext context, System.Type sourceType)
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{
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if (sourceType == typeof(string)) return true;
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else return base.CanConvertFrom(context, sourceType);
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}
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public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
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{
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// Convert from string
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if (value is string valueString)
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{
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if (String.Equals(value, _default)) return double.NaN;
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else return MyNCalc.ConvertFromString(valueString, ConvertToCurrentUnits);
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}
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else return base.ConvertFrom(context, culture, value);
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}
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public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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// Convert to string
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try
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{
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if (destinationType == typeof(string))
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{
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if (value is double valueDouble)
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{
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if (double.IsNaN(valueDouble)) return _default;
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else
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{
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string valueString = valueDouble.ToString();
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if ((int)_forceUnit != MyUnit.NoUnit) valueString += " " + Force.GetAbbreviation(_forceUnit);
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return valueString;
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}
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}
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}
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return base.ConvertTo(context, culture, value, destinationType);
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}
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catch
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{
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return base.ConvertTo(context, culture, value, destinationType);
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}
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}
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public static double ConvertToCurrentUnits(string valueWithUnitString)
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{
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try
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{
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Force force = Force.Parse(valueWithUnitString);
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if ((int)_forceUnit != MyUnit.NoUnit) force = force.ToUnit(_forceUnit);
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return force.Value;
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}
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catch (Exception ex)
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{
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throw new Exception(ex.Message + Environment.NewLine + Environment.NewLine + SupportedUnitAbbreviations());
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}
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}
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public static string SupportedUnitAbbreviations()
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{
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string abb;
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string supportedUnitAbbreviations = "Supported force abbreviations: ";
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var allUnits = Force.Units;
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for (int i = 0; i < allUnits.Length; i++)
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{
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abb = Force.GetAbbreviation(allUnits[i]);
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if (abb != null) abb.Trim();
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if (abb.Length > 0) supportedUnitAbbreviations += abb;
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if (i != allUnits.Length - 1) supportedUnitAbbreviations += ", ";
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}
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supportedUnitAbbreviations += ".";
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//
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return supportedUnitAbbreviations;
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}
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}
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}
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